Cranky, Earnest, Docile [David’s blog on KS Friday]

I can’t help it. I see animated characters in these spiky thistle-balls. Three spiny stooges who are sharp, sharp, sharp on the outside with nary a thought on the inside. Bullies all.

Look closely and you’ll see that each has a different character. There’s a leader who has no idea where he’s going. There is the faithful number 2 who follows the leader without question. This thistle has no idea that he’s lost. And then there’s the character I love the most: the butt of every joke, the low-man-on-the-totem-pole. The follower. This thistle is just happy to belong. He doesn’t care where he goes as long as he’s with the pack. A directionless devotee.

What I adore about my budding animated-thistle-story is that each character is defined by their relationship with the other two. Leaders cannot lead without willing followers. Likewise, the role of faithful servant, blind follower, the second in command, only knows himself relative to number one. Number two puffs up on hot air borrowed from of the boss. And the low man, the thistle picked last for the team, will take any bone thrown his way. The other two are careful not to throw too many bones. Status games are like that: high status leaders need grovelers on the bottom rung. Mo, Larry, Curly.

Cranky, Earnest, Docile.

Cranky, the thistle leader, is ego-driven. He can do no wrong so, being directionless, he is constantly proclaiming himself a victim. “The forest is out to get me!” Earnest works hard to validate Cranky’s reality. If Cranky says it is true, it must be true! “The forest has it in for Cranky!” Docile, in turn, will perform any task without question. Docile will march in the streets, break windows, lie, hide documents…all to be one of the gang and, by association, feel one-rung-above. Docile is dutiful. The noticeable absence of question or thought is what makes Docile such a rich character. He is a lemming in thistle-clothes.

The absence of direction or thought or moral compass is what makes these three spiky stooges so utterly comical. So utterly frightening. So utterly close to home out here in the real world. Animation. Our poor thoughtless cartoon nation.

Boundaries/Right Now © 2010 Kerri Sherwood

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read Kerri’s blog about THISTLES

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Don’t Wait! [David’s blog on saturday morning smack-dab]

I’ve shared Master Marsh’s insight before: “Customer service…” he said, “…is a firewall against serving the customer.”

This smack-dab is hot off the reality press; it just happened. When she hung up the phone, she immediately reached for the computer. “What are you doing?” I asked.

“You’ll see.” she smirked.

It tickles me that Kerri so readily translates and transforms her real-world experiences into our cartoon land personas. If nothing else, if no one on earth ever reads our weekly comic strip, of this I am certain: smack-dab is good for our mental health.

“As the customer, isn’t the business supposed to be valuing our time above their time?” I asked, knowing I was about to get that special stink-eye saved for my too-idealistic-no-duh-commentary. She didn’t disappoint!

“Where’s the complaint department?” I asked in mock rage.

She smiled, “Your wait time will be three hours and fifteen minutes.”

read Kerri’s blogpost about WAIT TIMES

Bonus cartoon from the Flawed Archive:

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